Emerald 3D Character Model

This newer character was based solely with the intent for an armor set. Using the "Surface" and "Alpha" options in Zbrush made this project very fun. Sticking with the model I quickly sculpted character to place the armor on. While working on the model I decided to experiment with Zbrush materials and polypaint option. Still, I was not finished with the model and went ahead and applied more texture to the armor applying damage and metal imperfections. After the initial files were finished I created a placer name "Emerald" that I have stuck with.

Emerald
Quads/Poly: 208000

Emerald
Quads/Poly: 208000

Full Render w/Maya Arnold

Full Render w/Maya Arnold

Textures/ Materials; Created in Substance painter.

Textures/ Materials; Created in Substance painter.

Emerald battle pose

Emerald battle pose

The armored helmet side and top view

The armored helmet side and top view

Armor Set exported separate with no character present

Armor Set exported separate with no character present

Emerald battle pose

Emerald battle pose

Emerald full model render w/ photo edits

Emerald full model render w/ photo edits

Emerald face and helm render

Emerald face and helm render

Emerald full model render w/ base polypaint and photo edits

Emerald full model render w/ base polypaint and photo edits