Silvia of the Four Winds and the Yellow Sign

This is the continuation of the King in Yellow art series. This is my interpretation of the character Silvia. Her appearances in the books by Robert W Chambers are scattered an numerous. (Spoiler this sentence)Yet this is as represented in the story "The Street and the Four Winds" while descriptions in the other stories remain the same. I want to original open with a video package but after a complete computer failure that project was scrapped.
Silvia's model and night gown were created in ZBrush and edited in Blender. The bed, roses and, the Yellow Sign was modeled in both Blender and ZBrush. Majority of textures were created in Substance painter however the curtain and bed spread were replaced with materials from Epic Engine, Quixel, MegaScans content. The composition, layout, rendering were all completed in Unreal Engine. I got assistance in lighting methods, critiques and lighting feature info with Unreal Engine from Sheldon French, who gave some good feed back on what I could do with the lighting. The rose petals that fall in the scene were created with Blender and shipping over .abc files and creating a Niagra Particle system in Unreal Engine. All post photo renders were moved and touched up in GIMP.
I am very excited to continue making these art pieces. Will look forward to more King in Yellow and other full scale pieces like this one.

The main image of Silvia. This was a more dramatic part of the story “The Street of the Four Winds” but I want to give it some more flair than I had original visualized from the writing.

The main image of Silvia. This was a more dramatic part of the story “The Street of the Four Winds” but I want to give it some more flair than I had original visualized from the writing.

All of Silvia textures were created in Substance Painter with the exception of her hair. That was editing existing maps I had in GIMP.

All of Silvia textures were created in Substance Painter with the exception of her hair. That was editing existing maps I had in GIMP.

This shot contain 3 animations of rose petals that are only rotating to create a wind effect. After exported to Unreal Engine, I created a Niagara particle simulation for falling rose petals.

This shot contain 3 animations of rose petals that are only rotating to create a wind effect. After exported to Unreal Engine, I created a Niagara particle simulation for falling rose petals.

The Yellow Sign was never directly mention in the story to which I drew reference from however, I really wanted to drive the insignia here. It was like the main character of the stories with a main dreaded presence.

The Yellow Sign was never directly mention in the story to which I drew reference from however, I really wanted to drive the insignia here. It was like the main character of the stories with a main dreaded presence.